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Thesis

English

ID: <

10670/1.0p8a4j

>

Where these data come from
Some links between discrete and continuous aspects in dynamic games

Abstract

In this thesis we describe some links between a) discrete and continuous time games and b) games with finitely many players and games with a continuum of players. A motivation to the subject and the main contributions are outlined in Chapter 2. The rest of the thesis is organized in three parts: Part I is devoted to differential games, describing the different approaches for establishing the existence of the value of two player, zero sum differential games in Chapter 3 and pointing out connections between them. In Chapter 4 we provide a proof of the existence of the value using an explicit description of ε-optimal strategies and a proof of the equivalence of minimax solutions and viscosity solutions for Hamilton-Jacobi-Isaacs equations in Chapter 5. Part II concerns discrete time mean field games. We study two models with different assumptions, in particular, in Chapter 6 we consider a compact action space while in Chapter 7 the action space is finite. In both cases we derive the existence of an ε-Nash equilibrium for a stochastic game with finitely many identical players, where the approximation error vanishes as the number of players increases. We obtain explicit error bounds in Chapter 7 where we also obtain the existence of an ε-Nash equilibrium for a stochastic game with short stage duration and finitely many identical players, with the approximation error depending both on the number of players and the duration of the stage. Part III is concerned with two player, zero sum stochastic games with short stage duration, described in Chapter 8. These are games where a parameter evolves following a continuous time Markov chain, while the players choose their actions at the nodes of a given partition of the positive real axis. The continuous time dynamics of the parameter depends on the actions of the players. We consider three different evaluations for the payoff and two different information structures: when players observe the past actions and the parameter and when players observe past actions but not the parameter.

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