Text
French
ID: <
10670/1.7yaohi>
·
DOI: <
10.1051/shsconf/20208204003>
Abstract
GeoÉdu-JEU explores the teaching of architecture through gamification and GeoDesign2, it integrates into learning a fun component and the individual-collective cognitive constructivist approach where developments in systems of thought and understanding are fed by the environment; thus, the individual’s efforts to understand themselves and their environment lead to cognitive development. GeoÉdu-JEU meets the needs of the contemporary student in the use of personal mobility devices, which are its main forms of communication and content management outside the campus. The “game of the unknown” is a strategy of this work which consists of starting from scratch to develop a contextual argument and formulation of informed and geolocalised problems. While the classical teaching method is based on the known (project-site), GeoÉdu-JEU defines physical, mental competition conducted in a psycho-geographical context according to the mechanisms of the game. Because the confrontational process of architectural practice resembles play in solving space problems, it operates in flexible structures guided by the designer, manages intuition, uncertainties and is based on rules. Although architecture cannot be achieved without geospatial analysis, it has difficulty in grasping contemporary tools, which have given rise to a new discipline in the field of complex science: the Geo-Spatialisation.