Article
French
ID: <
10670/1.92z4fa>
Abstract
`titrebSummary`/titrebIn modern times, in other words today, we can play and die virtually, be reborn and start to play again, then die once more and come back to life time after time. Never before have human beings enjoyed the extraordinary possibility of living their own destruction or demise, their own death, and that in the most realistic of manners, only to be immediately reborn and go on living. Each individual experiences this in his or her own way, but the excitement felt is real enough, as the pictorial definition of video games becomes increasingly realistic. Over and above this fantastic experience, we can also gauge the presence of terrifying syndromes generated by an addiction to video gaming, in which death is the ultimate aim, in turn leading to an overdose of gaming and death, and worse, in certain cases, triggering a taste for murder resulting in madness and acting out. Some scientific studies exonerate these games of all criminal responsibility, but criminal examples do nonetheless exist. This question needs to be investigated with equanimity and clear mindedness. Fortunately, other games based on a sense of individual human responsibility are also booming, making the human being more lucid as to the great stakes of life and death through didactic examples staged in the game. The young generation, already immersed in a virtual universe in which death is trivialized, will, without any doubt, live through other experiences in which technology and science will turn our dreams or nightmares into reality.