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Article

Spanish

ID: <

10670/1.h8u82p

>

Where these data come from
Can video games change the world? An introduction to serious games.

Abstract

the progressive popularisation of video games since the 1970s has now made video games an important means of entertainment and mass communication in the cultural industry. Its ability to influence the generation of social trends and icons may go beyond the playful dimension, and the book focuses on this aspect. The work, structured in six chapters, is presented...

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