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Gamification as a learning technique in the learning of natural sciences

Abstract

Making education a playful activity that motivates the student to build their own learning is a challenge for the educational community, however, gamification is a new technique that in the educational context improves meaningful learning in any field of knowledge. Therefore, the present research work demonstrates the theoretical benefits of gamification in a real learning process, the objective is to measure the achievement of learning in Natural Sciences in the ninth-year young boys of the School of Basic Education United Nations; before and after the use Kahoot and Plickers as part of the gamification, for which the ACRA Learning Strategies Scale rated on a Likert scale was applied. Through statistical analysis it was determined that there is a considerable increase in the learning strategies of students in Natural Sciences, so at the beginning the global mean of the test was 2.3 points and at the end of the week program the overall score was 3 ,5; In addition, through the T-student test, it can be concluded that gamification does positively influence the learning process of the students of said educational institute. In conclusion, gamification is an innovative pedagogical technique that combines the elements of the game so that the student internalizes knowledge and lives learning as a positive and satisfying experience.

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