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French

ID: <

10670/1.p97rky

>

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Postmodern deeds of AAA Remember Me

Abstract

International audience In this paper, a sociocritical analysis of the creative processes of the video game Remember Me by the Dontnod Enterteinment studio is carried out. Appears in this mainstream work a postmodern imagination that resists the emancipatory and critical intentions of Alain Damasio. Encapsulated in an industrial process, this science fiction author will be confronted with a self-censorship of the team and a strong inertia in the realization of the video game Remember Me, initially named Adrift, close to the concept of situationist drift. During its realization, the game will change its ideological orientation, out of unconscious respect for some sort of tacit specification to any video game wishing to position itself in the category of AAA games. The sociocritical methodology postulates the existence of relations between creation, history and the societal context through sociolects and the concept of cultural subject. That is to say, this video game realization carries within it in its forms and expressiveness, gaps and contradictions of our neoliberal society. The investigation of the process of creation and realization shows through conflicts and controversies, some social pathologies of our neoliberal society.

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