test
Search publications, data, projects and authors

Text Article

French

ID: <

aKTuFGwbJmDZz59xKZ-Lw

>

Where these data come from
Use the frameworks of experience: scams and headgear in a video game

Abstract

This investigation characterizes the framing operations, as described by Goffman, in order to accurately document the scams suffered during commercial exchanges of virtual objects within an online game. The challenge is to show the contributions and the limits of these framing operations in order to explain the confrontational situation of a scam. An virtual ethnography (Hine, 2000) of the game Dofus allows us to address this situation from a pragmatic theory of affects aware of wider sociotechnical contexts, in order to reconnect the framing operations in an online game to design and moral issues.

Your Feedback

Please give us your feedback and help us make GoTriple better.
Fill in our satisfaction questionnaire and tell us what you like about GoTriple!