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Spanish

ID: <

http://hdl.handle.net/10251/128413

>

Where these data come from
Gamification proposal for language disorder learning: Diagnostic dashboard

Abstract

[EN] The purpose of this project is to introduce gamification techniques in the classroom with the aim of motivating students to learn complex content, such as language disorders in school age, in the subject Psychoeducational intervention in language difficulties in the school context, of the second year of the Degree in Primary Education. Thus, we intend to work from a meaningful and experiential learning through a "contest" in which the participants start from a case and have to collect clues to reach the diagnosis. From this methodology, it is intended to produce a connection between the student and the theoretical content, improve their skills, autonomy and promote the relationship between students to improve the classroom environment.

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