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Gamification proposal for language disorder learning: Diagnostic dashboard

Books and book chapters

<http://hdl.handle.net/10251/128413>
Disciplines
KeywordsTriple Keywords
Languages
Language and languages
Foreign languages
Subject (Philosophy)
Context (Linguistics)
Grammar, Comparative and general--Context
Situation (Linguistics)
Schooling
Instruction
Education of children
Human resource development
Children--Education
Students--Education
Youth--Education
Education
Pedagogy
Education, Primitive
Learning
Learning process
Autonomy
Self-government
Independence

Abstract

[ES] The purpose of this project is to introduce classroom gamification techniques with the aim of motivating students to learn complex content, such as language disorders at school age, in the subject Psychoeducational intervention on language difficulties in the school context, in the second year of primary education. The aim is to work on the basis of meaningful and visionary learning through a ‘competition’ in which participants start from a case and have to gather tracks to reach the diagnosis. Based on this methodology, the aim is to create a connection between the student and the theoretical content, improve his/her skills, autonomy and promote the relationship between students to improve the classroom atmosphere. Buil-Legaz, L.; Esteller-Cano (Esteller-Cano), (b); Aguilar-Mediavilla, E.; Martínez-Beceiro, M. (2019). Gamification proposal for language disorder learning: Diagnostic panel. In IN-RED 2019. 5th Congress of Educational Innovation and Network Teaching. Publishing house Universitat Politècía de València. 928-934. https://doi.org/10.4995/INRED2019.2019.10461

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