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HUMAN PROJECT 2.0: A gamification experience at Grades in Psychology

Books and book chapters

KeywordsTriple Keywords
Mental philosophy
Behavioral sciences
Science, Mental
Subject (Philosophy)
Christian missions
Missions, Foreign
Number concept
Drive (Psychology)
Action, Psychology of
Motivation (Psychology)
Psychology of action
Learning process
Developmental psychology
Development (Psychology)


[ES] The Human 2.0 project is a gamification carried out on the university classroom of the Development Psychology subject. During their development, pupils have created their human beings, name them and study their development throughout a series of phases and missions, including challenges, badges, points, escape rooms, battles, etc. The pupils achieved a number of points from which they could have benefits for the examination. The project improved the motivation for learning the subject and generated high levels of commitment to the subject. Hernández-Torres, A.; Chains, M. (2021). HUMAN PROJECT 2.0: A gamification experience in a degree in psychology. In IN-RED 2021: 7th Congress of Edicative Innovation and Network Teaching. Publishing house Universitat Politècía de València. 236-250. https://doi.org/10.4995/INRED2021.2021.13683

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