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Thesis

French

ID: <

http://hdl.handle.net/20.500.11794/31884

>

Where these data come from
Digital Together approach in mixed realities: ScnVir, an artistic simulation device with group interaction

Abstract

This research associate immersive digital mobility and interactivemusic composition. We develop an approach to creation that encourages engagement and prolongs the experimentation of an artistic installation in an outdoor public space. We are interested in digital togetherness in mixed reality, where physical and virtual presence overlap and hybridize. Continuing and renewing ancient participatory cultural traditions, our creation, ScnVir offers a virtual scene of mixed reality and interactive design that promotes the emergence of participatory artistic experiences. Our hypothesis is that digital togetherness, through its clues communicated by group agency, favors engagement and extends the experience of a digital art installation. This assumes that the digital togetherness emerges by providing clues associated with this state and that the situated simulation is a technology that makes it possible to materialize such clues within an artistic installation. In order to continue this research, we have established an interdisciplinary research-creation approach including digital art, interaction design and geomatics, which includes conceptual, methodological and artistic objectives. We have determined and validated phases of the digital togetherness (the being-there, the hymersion and the group interaction) and the indices of the digital togetherness in situated simulation (proximity, sociability, the coordination of movements, the success of a mission). For the realization of the project, we designed interactivity based on simple movements using such indices. We have developed a creative methodology and created an artistic work applying the phases of digital togetherness in an artistic installation in situated simulation. To validate our research, we have developed a hybrid methodology combining a quantitative and qualitative analysis approach. The results show that all the participants have reached the first phase of the digital togetherness, the being-there and that all the participants have acceded, at least partially, to the second phase of the digital togetherness, the hymersion. The success of the second phase of digital togetherness validates that our device promotes the commitment of the participants in the experience, because hymersion requires commitment. For the third phase involving group interaction, our results highlight many digital togetherness indices and a mitigate success (28%) for the hidden mission, which allows us to affirm that some forms of digital togetherness have emerged from our installation. However, not all the participants succeeded in the hidden mission that served us as a quantitative validation of the emergence of digital togetherness, because the experimental conditions, the implementation of interaction design and our validation process demonstrate weaknesses. On the other hand, the presence of numerous indices of the digital togetherness attests that the situated simulation is a effective technology to implement the group agency. These results demonstrate that the implementation of digital togetherness within an artistic installation is possible. To achieve this, conditions must be respected: the phases of the digital togetherness must be met; the installation must allow the communication of behavioral indices by the group agency; group interactions must be mediated in the interface by appropriate media content. The observed results establish that our installation offers an experiment of rather long duration and thus favors the prolongation of the experimentation of a device of simple gestural interaction. Thus, our results allow us to affirm that digital togetherness promotes engagement and prolongs participation in a digital art installation in the public space. From an artistic point of view, our creative process is satisfactory because it offers both unpredictable and significant events, connected to the user experience, adapted to musical and artistic expression. The diffusion of our project in a recognized festival validates the interest of our approach of creation for the digital creation. The prospects for artistic development are extraordinary.

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