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Article

English, Portuguese

ID: <

oai:doaj.org/article:0dcb1bd5608c4371a9516f9ce9b63a95

>

·

DOI: <

10.4025/actascieduc.v42i1.52049

>

Where these data come from
Designing new educational realities with the motivational power of digital applications in history teaching

Abstract

In today’s world, students need a set of different and transversal skills that enable them to live up to this new social, cultural, economic and political order. Against this background, it is becoming increasingly important to link school curricula with the use of digital technologies as a means of promoting these skills, as has been stated by international bodies, which advocate the need to create new learning scenarios. It is one of these new scenarios, enriched with different digital applications – Kahoot, Mentimeter, Plickers and EdPuzzle- that we want to analyse, describing their impact on the academic self-concept of Fundamental Education students, from the qualitative analysis of their perceptions. The results show that this scenario, anchored in a model focused on learning and skills development, can have very positive effects on students’ academic self-concept across the different dimensions considered: motivation, task orientation, trust in their abilities and relationship with colleagues.

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