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Article

English, French

ID: <

oai:doaj.org/article:1174f1dfc22d4b76b2343aec65be7a9c

>

·

DOI: <

10.21432/T2WC7H

>

Where these data come from
Signing for Learning Engagement in Remote Communities: Narratives from North of Sixty/Concevoir to foster active participation in learning in remote communities: stories from to the north of the 60th parallel

Abstract

There are multiple challenges to designing learning experiences for schools in remote communities, including technology and infrastructure limitations, high teacher and administrator turnover, and confronting interests between local culture and school curricula. In this paper, we offer a brief history of educational initiatives in remote Arctic communities, discussion on: (1) the importance of traditional knowledge, (2) the role of Indigenous culture in school learning materials and activities, and (3) how and how technology might is used to enhance and enhance traditional knowledge, language, and culture. We share implementation reviews of one design model, adventure learning, that has succeeded worldwide in remote and urban communities. We conclude by pressing design principles for engaging in remote communities through a focus on reflective presence, interaction, educator support, and Simplicity of design. These principles are illustrated with a narrative centated on the design of a new online learning environment titled North of Sixty°. Designing learning experiences for schools in remote communities entails multiple challenges, including technological and infrastructural limitations, high turnover of teachers and administrators and conflicting interests between local culture and the curriculum. In this article, we provide a brief history of educational initiatives in remote Arctic communities, focusing on: (1) the importance of traditional knowledge, (2) the role of indigenous culture in school learning materials and activities, and (3) the reasons and ways to use technology to enhance and preserve traditional knowledge, language and culture. We share examples of the implementation of a design model, learning through adventure, which has succeeded in actively involving learners from all over the world, both in remote and urban communities. We conclude by presenting design principles for the active participation of learners in remote communities with a focus on reflective presence, interaction, educator support and simplicity. These principles are illustrated by a narrative focusing on the design of a new e-learning environment called to the north of the 60th parallel.

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