Query : Augmented reality
- Julio Cabero Almenara7
- Alcañiz Raya, Mariano Luis4
- Madeleine, Sophie4
- Σοφός, Αλιβίζος4
- Andreas Riegler3
- Dewi Muliyati3
- Javier Fombona Cadavieco3
- Julio Barroso Osuna3
- Φωκίδης, Εμμανουήλ3
- Αναγνωστοπούλου, Αγγελική2
- Andrés Lloret Salom2
- Angelo Varni2
- Baaziz, Abdelkader2
- Bárbara Fernández Robles2
- Bottecchia, Sébastien2
- Braun, Pierre2
- Chauvin, Christine2
- David M. Pons Chaigneau2
- de Bideran, Jessica2
- Diah Ambarwulan2
- Architecture and Space Management109
- Social Anthropology and Ethnology83
- Cultural Heritage and Museology78
- History, Philosophy and Sociology of Sciences65
- Archaeology and Prehistory58
- Art and Art History49
- Methods and Statistics34
- Communication Sciences27
- Classical Studies16
- Environmental studies12
- Musicology and Performing Arts12
- Biological Anthropology9
- Political Science9
- Gender Studies8
- Economies and Finances4
Augmented reality in chemistry
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Immersive practices in English language teaching/learning at university: drama and virtual reality
International audience Virtual reality has been brought into the language classroom through the use of virtual worlds such as Second Life (Wigham & Chanier, 2013) to immerse learners in authentic communication situations. Then, technology has made further progress to give way to an even more augment...
one reality : augmenting the human experience through the combination of physical and digital worlds
In recent history, computational devices evolved from simple calculators to now pervasive artefacts, with which we share most aspects of our lives, and it is hard to imagine otherwise. Yet, this change of the role of computers was not accompanied by an equivalent redefinition of the interaction para...
A comparative study using an autostereoscopic display with augmented and virtual reality
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Design and Implementation of Mobile Educational Games: Networks and Innovation
International audience Research networks foster creativity and break down institutional barriers, but introduce new geographic barriers to communication and collaboration. In designing mobile educational games, our distributed team took advantage of diverse talent pools and differing perspectives to...
Semantic mapping of decay and materials through Artificial Intelligence and integrated H-BIM management
International audience Nowadays, the digital documentation of architectural heritage necessarily requires the integration of different types of representation and the organization of information on different levels, in order to plan adequate restoration and conservation operations . Semantic segm...
Objects of augmented Reality: perceptions of Pedagogy students
Enhanced Reality (AR) is presented as an emerging technology that offers great potential to society in general, and to university education in particular, due to the opportunities it presents to create attractive, active and constructive learning environments. The research we presented aimed to lear...
A gait retraining system using augmented-reality to modify footprint parameters: Effects on lower-limb sagittal-plane kinematics.
Improving lower-limb flexion/extension angles during walking is important for the treatment of numerous pathologies. Currently, these gait retraining procedures are mostly qualitative, often based on visual assessment and oral instructions. This study aimed to propose an alternative method combining...
OV2SLAM: A Fully Online and Versatile Visual SLAM for Real-Time Applications
Many applications of Visual SLAM, such as augmented reality, virtual reality, robotics or autonomous driving, require versatile, robust and precise solutions, most often with real-time capability. In this work, we describe OV 2 SLAM, a fully online algorithm, handling both monocular and stereo camer...
July Cabero Almenara, J., Leiva Olividad, J.J., Moreno Martínez, N.M., Barroso Osuna, J. and López Meneses, E. (2016). Augmented reality and education. Barcelona: Ediciones octaedro, S.L.
ORLAN: woman with head (s)
Friday 8 November at 19: 30, Sorbonne University — Amphitheatre Richelieu, 17 rue de la Sorbonne, 75006, Paris Orlan is one of the leading international artists. It uses sculpture, photography, performance, video, 3D, video games, augmented reality and scientific and medical techniques such as surge...
Optimisations of multi-channel binaural formats based on statistical analysis
National audience [FRANÇAIS] The linear decomposition of the transfer functions associated with the head (HRTFs) by means of statistical analysis allows the definition of intermediate multi-channel formats for binaural sound scene rendering. The context of increased reality highlights the advantages...
How and Why to Read and Create Children's Digital Books
How and Why to Read and Create Children's Digital Books outlines effective ways of using digital books in early years and primary classrooms, and specifies the educational potential of using digital books and apps in physical spaces and virtual communities. With a particular focus on apps and person...
Augmented reality application assessment for disseminating rock art
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Geolocation and augmented reality for ubiquitous learning in initial teacher training
In the context of the Information and Communication Technologies of the Master’s Degree in Child Education at the University of Oviedo (Spain), the 121 future teachers who attended it designed training courses increased by geolocation, aimed at nursery school pupils in order to promote the developme...
Waveguide-Type Head-Mounted Display System for AR Application
Currently, a lot of institutes and industries are working on the development of the virtual reality and augmented reality techniques, and these techniques have been recognized as the determination for the direction of the three-dimensional display development in the near future. In this chapter, we...
Institutional Metacognition as an Improvement Tool for Educational Management
A theoretical article is presented in order to describe and analyze an innovative methodology for educational management called institutional metacognition (IM), and it’s defined as a reflective and participatory process of an educative community to face conflicts, applying techniques that generate...
ANRT GT Driving through the game: AMI “Innovation in School Forms”
File submission by 21 March 2021 DGESCO and SGPI published the call for expression of interest “Innovation in school form”. François-Xavier Hussherr, founder of lelivrescolaire.fr and professorbob.ai and Yannig Raffenel, co-president EdTech France, in partnership with 5 academies, local and regional...
Proposal for a web protocol for multi-support collaboration in 3D environment : UMI3D
Recent technological advances in the fields of Virtual Reality (VR) and Augmented Reality (RA) provide a new infrastructure for the visualization of 3D media, and to interact with them. This diversity of tools, allowing to manipulate 3D content, brings new perspectives for the support of cooperative...
‘TimeWarp: Invitation to virtual time trip through Cologne" — an augmented reality game.
"Don't spend time: 60 testers will be sought to test a new Augmented Reality game, which combines reality and fiction with innovative technologies. Equipped with a mobile computer system, you experience the city of Cologne in the TimeWarp game in Roman times, the Middle Ages and the future. The seri...
Ecological design of augmentation improves helicopter ship landing maneuvers: An approach in augmented virtuality
International audience Helicopter landing on a ship is a visually regulated "rendezvous" task during which pilots must use fine control to land a powerful rotorcraft on the deck of a moving ship tossed by the sea while minimizing the energy at impact. Although augmented reality assistance can be hyp...
Roman theatre typology test
Organised by ERLIS in Caen; published under the direction of Sophie Madeleine and Philippe Fleury.ISBN: 978-2-84133-844-3.Title of the communication on the programme: Epidemic typology test in antique theatres. The issue of protection against the sun for spectators installed in ancient open-cast ent...
Enhancing design representational environment to support design learning in the studios
International audience The focus of this article is on specific features of architectural design critics in the studios. The design representational environment provides the setting for design issues to be discussed between students and tutors, and new propostions to be made. Issues during the criti...
Augmented Reality for Multi-disciplinary Collaboration
Augmented Reality for Multi-disciplinary Collaboration