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The Escape Book: a link between literature, gamification and escape room
The read-out process involving boys and girls from an early age can be divided into four distinct reading ages, each of which is characterised by particular tastes and literary works. On the basis of Gasol and Aràngea, (2000) and the Peonza Team (1995) (cited by Prado, 2011), these are as follows: 1...
HUMAN PROJECT 2.0: A gamification experience at Grades in Psychology
[ES] The Human 2.0 project is a gamification carried out on the university classroom of the Development Psychology subject. During their development, pupils have created their human beings, name them and study their development throughout a series of phases and missions, including challenges, badges...
Flow and suspension. Indeterminate cinema image (J. Rancière)
Following the criticism of mass media, the field of contemporary image theory increasingly mobilises the metaphor of the flow. The man now rises in a continuous flow of visual stimulations, which he can hardly discard. Cinema and television — through the continuous editing operation that defines the...
Laurent Mucchielli, Véronique Le Goaziou, Drs, When the suburbs burn... Back to riots of November 2005
Clichy-sous-Bois, Ile de France, 27 October 2005. The largest wave of riots in France since May 68 is on the rise, lasting for almost two months. A variety of facts gave rise to these events: the tragic death of the famous teenagers ‘Ziyed and Bouna’. By attempting to escape police control, they con...
Escape-room gamification project applied to a bilingual primary education classroom with the AICLE approach
This work has won an Accésit from the 2019 Financial Studies Award for Education and New Technologies. In bilingual classrooms carrying out integrated learning of content and foreign languages (AICLE), there is a need for gamified environments, as students will have to be highly motivated to learn v...
An example of exhaust activity room on physics and chemistry in secondary education
After introducing gamification as a learning resource, the characteristics of a particular tool of this kind, the escape room, are discussed and information is collected from a case, prepared as a review activity for the physics and chemistry subject of ESO 3°. It was given a multidisciplinary natur...
Playful learning: tools, techniques, and tactics
Over the past decade, there has been an increased use of playful approaches to teaching and learning in higher education. Proponents argue that creating ‘safe’ playful spaces supports learning from failure, management of risk-taking, creativity and innovation, as well as increasing the enjoyment of...
Post-Extractivism: From Discourse to Practice—Reflections for Action
The predominant school of thought leads us to believe that an economy without growth is an impossibility and that the only means of achieving development is through economic growth. In turn, this growth requires ever-larger amounts of natural resources to sustain increasing global demand, while gene...
Room escape at class: Escape games activities to facilitate the motivation and learning in computer science
Real-life room-escape games are ludic activities in which participants enter a room in order to get out of it only after solving some riddles. In this paper, we explain a Room Escape teaching experience developed in the Engineering School at Universitat Autònoma de Barcelona. The goal of this activi...
La memoria de la experiencia como respuesta ética ante las víctimas
The departure point of this paper is the experience done by those nations who suffered barbarian catastrophes that still require to be thought. In fact, memory of particular individuals who suffered brings often in contradiction the official history, so their stories should be taken into account...
Educational Hall Escape: Increasing Motivation and Raising Emotions in Higher Education Students
Educational Escape Room is an innovative method used in classrooms to motivate students. This article describes a version of Educational Escape Room applied to undergraduate students. Specifically, this work presents an adaptation of the method called Educational Hall Escape, characterized by the re...
Decoding escape rooms from a tourism perspective: A global scale analysis
There has been a spectacular growth in the escape game sector over the past decade. The extraordinary global impact of escape rooms, their implications for tourism, and the limited literature provide grounds for this research. This paper examines such phenomena using an empirical methodology based o...
Evaluation of escape room competitive position in Polish macro regions with 2d and 1d strategic group maps
Co-creating reading animation activities with young people using the example of Literatic Escape Room in the Municipal Library of Maria Dąbrowskaska in Komorów
The period of adolescents is the time to look for one’s own lives and shape their own way of life, often linked to the rebellion and denial of what comes from adults. Adolescents are widely considered to be the group of students who are the hardest to reach with out-of-school educational activities....
Digital Escape Room, Using Genial.Ly and A Breakout to Learn Algebra at Secondary Education Level in Spain
One of the main objectives in mathematics education is to motivate students due to the fact that their interest in this area is often very low. The use of different technologies, as well as gamification in the classroom, can help us to meet this goal. In this case, it is presented the use of two tec...
LAVOURA ARCAICA AND THE EXPOSITION OF FAMILY’S INTIMACY: FROM PRIVATE TO PUBLIC
ABSTRACT: This article aims to reflect about the situation of narrator-character Andr in Lavoura arcaica (1975) by Raduan Nassar. From the moment that Andr escapes from home he hides himself in a pension room living a dissolute life far away from familys eyes. When his brother Pedro arrives with int...
Educational Escape Rooms as a Tool for Horizontal Mathematization: Learning Process Evidence
The curricular perspective based on teaching processes which takes formal mathematical knowledge as a starting point has been severely criticized. This traditional perspective considers that the formal mathematical knowledge has to be taught prior to the application so, once taught, it can be used t...
Escape room as an enabling technique for teambuilding. A theoretical and descriptive design in terms of competence
The objective of this work is to analyse from a theoretical point of view the educational contribution of exhaust technology to teamwork and, more specifically, to the construction of equipment or team building from a competency perspective. Elements such as gamification and escapismocontribute to t...
The knowledge plant shall: in/corporation cognitive capitalism in the university context
The large-scale changes taking place in the global context are permeating each and every area of contemporary life. The university space is not unconnected with these changes and is also being transformed in a way that is articulated with unique thinking, generating new “cultures” linked to knowledg...
SPACE MULTIPLY IN SARTRE: In camera
Historically, the 20th century is the most disrupted century in the well-known history of humanity, characterised by several major events. It is in this context that Jean-Paul Sartre boasts a path in French literary life with a new blow. Our work is to analyse the enclosed Huis room in order to show...
Análisis jurídico de la Ley 21/2013, de 9 de diciembre, de evaluación ambiental y de las competencias autonómicas en materia de EIA de proyectos
The trend to centralise the competences in the Spanish State does not escape the field of environment nor the environmental assessment. Ensuring market unity, security and other legal arguments have served as an excuse to enact legislation towards harmonization of regulation. Hence the enactment of...
The Antoine make-up in Un Village français (France 3, 2009-2017): a theatre of Resistance?
, the purpose of which is to create a make-up of young men seeking to escape from the STO, the fifth season of La Village français, which was broadcast in 2013 on France 3, offers a reflection on war and its representation. The protagonists, driven by the insouciance of a young person who was then r...
THE STEERING OF EUROPEAN POLICIES: PARADOXICAL MANAGEMENT OF EUROPEAN POLICIES: MANAGEMENT UNDER PARADOXICAL INSTRUCTIONS: Or POURQUOYMENT EUROPE OF PLUS IN schizophrene
Cultural diversity and multilingualism are highly ambivalent assets of the European Union. Like an orderly mosaic of millennial cultures conveyed by official representations, they overlap with chaotic cohabitation and the relationship of inavoused forces. The Commission’s administration does not esc...
Formation Escape Game
dear students, students, dear Doctorant.e.s Cher.e.s colleagues ESCAPE GAME ALE/FLE — LEARNINGSCAPE MARDI 10 and MERCREDI 11 September 2019: 9: 30 Room E315-316 (building E). Do not fall behind, we will take the doors quickly! To live in immersion and collectively, think of providing sweets, cakes,...
IAO seminar: Meng Jin
"Peace and Security in French-speaking Africa: Chinese visions and concerns "Thursday 1 December 2016, IAO Meeting Room (R66), 14-15: 30 Meng Jin, Senior Fellow at the Institute of Oriental Asia Summary: China, Africa’s largest trading partner, cannot escape the attention of other powers. The need t...