Query : Serious Game
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Implementation of psychopedagogical strategies for the prevention of school coaching in first degree students at the Ciudad de Tunja Educational Institution
El acoso escolar es una problemática social preocupante en el mundo entero. De acuerdo a investigaciones y según la comisión de los derechos humanos, la violencia es lo que afecta el proceso pedagógico en las escuelas y esta puede abarcar desde el acoso escolar hasta graves problemas en niños y adol...
Serious Games in Co-creative Facilitation
Serious Games have become popular in recent years and are being used in an increasing range of contexts, including education, business, design, corporate training, healthcare, the military, management, public services, and others. A Serious Game is defined as any game that is used for purposes other...
Essays on health care financing and health services
The world spends a signiﬁcant and increasing share of its resources on health care. The debates on the models of health care ﬁnancing and the methods of payment for the physician continue all over the world. Nevertheless, there is still no consensus on the ideal choice of ﬁnancing mechanisms. This t...
Game Design of Therapeutic Games : Models and methods to design the gameplay
This PhD thesis explores the field of therapeutic games in order to propose methods and tools for the game designer of such games. The most fundamental design problem of therapeutic games is the gameplay, ie. the game objectives and the actions the player does to address the objectives. In therapeut...
Virtual rehabilitation for multiple sclerosis using a Kinect-based system: randomized controlled trial
Look at these search results from a different perspective
EMERALD- Exercise Monitoring Emotional Assistant
Modeling Preferences for Ambiguous Utterance Interpretations
The problem of automatic logical meaning representation for ambiguous natural language utterances has been the subject of interest among the researchers in the domain of computational and logical semantics. Ambiguity in natural language may be caused in lexical/syntactical/semantical level of the me...
Flow Experience as a Quality Measure in Evaluating Physically Activating Collaborative Serious Games
The measurement of the subjective playing experience is important part of the game development process. The enjoyment level that a serious game offers is a key factor in determining whether a player will be engaged in the gameplay and achieve the objectives of the game. In this paper we report the r...
When a Feminist Meets the Muse
A critical essay on Margaret Atwood's 'The Penelopiad.The Myth of Penelope and Odysseus'. An attempt made by Atwood to reread the myth of Penelope might be easily disregarded as a trivial postmodernist pastiche bearing too much resemblance to school assignments. Yet it is argued here that the novel...
Games on Climate Change: Identifying Development Potentials through Advanced Classification and Game Characteristics Mapping
The challenges posed to humanity by climate change require innovative approaches. Well-designed games are powerful tools with the potential to support solving climate related challenges. In this article, we present a mapping review study of games that address climate change issues (climate games). I...
Erros Schulza Schulz’s Erros
Usually, Schulz’s masochism has been considered as an obvious component of his life and work. Such a diagnosis, triggering a series of conventional associations, ignores whatever the writer might have actually experienced in connection with sex, and concentrates on the deficit of masculinity defined...
Inter-institutional cooperation: creation of an eco-system with the Serious Games for Ever project
The "Limit" between french and english and making sense of anglicisms in the french press
International audience Innovations, new ideas, concepts, and objects, are appearing more and more, in terms of quantity and frequency, in today's world; they need to be named and understood. The name of many innovations in some of the world's languages today, including French, are loanwords from Eng...
‘Especial grace’ means: Crime, state and society in France
Au Moyen Age, partout régnerait la violence, expression exacerbée de la brutalité des mœurs. Une étude quantitative strictement menée à partir des lettres de rémission émises par la Chancellerie royale, des archives du Parlement et du Châtelet donne une autre image du crime dans le royaume de France...
Dialogue in serious games
Games, especially serious games, are more and more willingly used in organizations. Realistic behaviour of independent characters in serious games is one of the key aspects determining the positive reception of the game by its participants. The aim of the article is to present issues related to the...
Distance education engineering. Interactive method and virtual pedagogy for French learners
Working paper A field description of training engineers' work in distance education allows us to test the interaction paradigm in current social realities. The training engineer's work is about tuning a software to provide undergraduate students with a virtual learning method. It therefore appears t...
Promotion of open access: play, is it to join?
Live climate, an engaged interactive “climate narrative” combining comic, audiovisual and game
International audience The analysis of numeric communicationnal devices developping new forms of interactive stories represents an issue for the researchers trying to understand the various strategies implemented to touch different audiences. The objective of this article is to analyze an hypertextu...
Developing the collaboration skills using the Serious Game MetaVals
Developing collaboration skills is one of the main objectives of current competence-oriented educational systems. This development relates also to the communication and social skills. Because of their practice-based orientation, skills and competences require active learning methodologies to be deve...
Games are motivating, aren´t they? Disputing the arguments for digital game-based learning
The growing popularity of game-based learning reflects the burning desire for exploiting the involving and motivating characteristics of games for serious purposes. A wide range of arguments for using games for teaching and learning can be encountered in scientific papers, policy reports, game revie...
Development of a Hardware/Software System for Proprioception Exergaming
Physiotherapy and rehabilitation are getting ever more relevance as an integral part of healthcare devising and employing new, effective methodologies and tools. However, not seldom are such tools boring and difficult to use properly for achieving the given training and therapeutic goals. Exergaming...
Becoming affected to learn about nature conservation. Kompensaatiopeli, a card game on biodiversity offsetting
International audience Biodiversity offsetting has been promoted as a promising political tool to combine economic development and nature conservation. It designates a planned process of creating or enhancing biodiversity to offset local losses or degradation of biodiversity. In practice, the implem...
Design Principles for Serious Video Games in Mathematics Education: From Theory to Practice
There is growing interest in the employment of serious video games in science education, but there are no clear design principles. After surveying previous work in serious video game design, we highlighted the following design principles: 1) engage the students with narrative (hero, story), 2) emplo...
Playing to Investigate the Relationship Between Achievement and the Perception of learning
This paper investigates the relationship between achievement and the perception of enjoyment and learning through the serious game, Playing Property. Playing Property is an audience response game forming the basis of workshops to engage junior high students, of 13 to 15 years old, and enhance their...
Closed Access: pedagogical game on the open access
Closed Access est un escape game pédagogique sur le libre accès aux publications scientifiques, créé par la bibliothèque Michel Serres de l'Ecole Centrale de Lyon en 2019.L'objectif de cet escape game est de sensibiliser les joueurs aux enjeux et au fonctionnement du libre accès, quel que soit le ni...