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Digital Segusio: from models generation to urban reconstruction
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Nurse safety in pre-hospital care for patients with suspected or confirmed COVID-19: An integrative review
O estudo visa fomentar a educação continuada dos profissionais inseridos no Atendimento Pré-Hospitalar de casos suspeitos ou confirmados de COVID-19, reforçando os cuidados necessários neste contexto. Trata-se de uma revisão integrativa, cujo levantamento de dados se deu na Biblioteca Virtual de Saú...
Establishment of an ETE in secondary education, analysis and modelling of uses: the lorrain case
The digital working environment, which is currently being set up in the lorraine region, provides an overview of the public policies and strategies of the various actors involved in its development. During this study project, we are considering decomposing its development and establishment process w...
Augmented reality in chemistry
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Young academics, new technologies and inequality
The purpose of this article is to analyse the social and economic characteristics of young academics in relation to internet access and the skills they have in the use of technological resources in the context of developing virtual distance courses. The interest emerged from the current discourse an...
Online meetings in early childhood education: A tying and educational experience in COVID-19 times
Summary: This article aims at relaying a link and educational experience focused on the use of new technologies, in particular video calls, with children in early childhood education. This is a case study focusing on the experience of using Skype application with girls and boys aged 2-3. These onlin...
Why universities start not to use traditional virtual campuses (LMS) in a relevant way. How are they being replaced? (I)
Miguel Zapata-Ros, University of Murcia ISSN 2386-8562 DOI: http://dx.doi.org/10.13140/RG.2.2.21039.69286. This item is licensed by Creative Commons Attribution-NonCommercial 4.0. It must be cited as: Zapata-Ros, M. (July 2019). Why universities start not to use virtual campuses (LMS) in a meaningfu...
Training workshop for docent-tutors: Young people, technologies and education: ‘Youth with More and Better Work’ programme
The next Final Inclusive Work (TIF), within the framework of the Specialisation in Educational Practices, Means and Spaces — Communication, will be the design and construction of a Training Workshop for Teaching, Technology and Education, in a Virtual Education and Learning Environment (E-VEA), aime...
A comparative study using an autostereoscopic display with augmented and virtual reality
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A virtual environment, two experiences. Group academic work and socialisation of emotions on Facebook
The article builds on the increasing use of virtual social networks (in particular facebook). To the extent that such networks are part of everyday life, understanding education without them is a way of understanding education far from reality. In this context, the article presents Y describes two e...
Online teaching of inflammatory skin pathology by a French-speaking International University Network.
INTRODUCTION: Developments in technology, web-based teaching and whole slide imaging have broadened the teaching horizon in anatomic pathology. Creating online learning material including many types of media such as radiologic images, whole slides, videos, clinical and macroscopic photographs, is no...
Understanding the concept of foresight in the context of education for sustainable development in the geographical classroom through video simulation: what is the teaching framework?
the research focused on the use of genuine games in a school setting (high school) and its integration into a didactic approach. The background to this reflection is the understanding by students of Social Questions Vives (QSV) and in particular of the concept of foresight, which is now integrated i...
Integration of several devices into a remote control laboratory using different platforms: Labview, Matlab and C/C++
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Simulation and Gaming
The book ""Simulation and Gaming"" discusses the following topics and research areas: game-based methods of problem solution and data processing, analysis, and information mining; educational games and game features, including game characteristics, story, mechanics, and methodology; development of i...
Analysis of the evolution of the institutional repositories of digital educational material of Spanish universities.
Digital Educational Material Repositories allow teachers and students to easily store and retrieve their educational resources for use in existing virtual and face-to-face learning environments. They are also an effective mechanism for disseminating and assessing the quality of teachers’ teaching ou...
Futures Imaginaries about books and libraries in the science fiction movies
This article analyses different Fiction science Films, focusing on the future scenarios presented for books and libraries. A conception of the "social imaginary" is adopted in order to analyse the different conceptions about the book's future in the context of an always-growing technological transfo...
Virtual Cuantic Physics Laboratory: Radiation from an incandescent wire.
the Virtual Cuantic Physics Laboratory is a learning tool for students with quantum physics knowledge. It introduces the measure as an essential element of the realisation and includes measurement elements with limited precision, imitating the real ones. The processing of the data collected in the s...
A physics Simulator for Virtual Mundos
This article presents a study on the development and use of a physics simulator built in a virtual world as a pedagogical resource. The simulator explored game and immersion elements to promote students’ learning and engagement in the teaching of body collision concepts. New possibilities for intera...
Social networks and Web 3.0: their impact on the management and marketing of organizations
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Video Conference as a tool for Higher Education
The book describes the activities of the consortium member institutions in the framework of the TEMPUS IV Joint Project ViCES - Video Conferencing Educational Services (144650-TEMPUS-2008-IT-JPGR). In order to provide the basis for the development of a distance learning environment based on video co...
Use and evaluation of the Teaching Virtual Learning Platform < < Blackboard > > U
This article, in addition to addressing the issue of the educational use of learning platforms, recounts the evaluation experience of the Blackboard platform and the development in its environment of a course on Information and Communication Technologies (ICTs) applied to education, with the aim of...
Curriculum strategy for entrepreneurship competence training in university networks.
this article analyses traditional education, which has a methodology to train entrepreneurs in courses with specific objectives that contradicts skills training, which is regulated in project-by-project learning, based on a systemic — structural model with a complex approach to the curricular proces...
ADOLESCENTS AND COMMUNICATION: ICT AS A RESOURCE FOR SOCIAL INTERACTION IN SECONDARY EDUCATION.
information and communication technologies have, in recent years, encouraged the expansion and diversification, through mobile devices and computers, of spaces and conditions for communication between young people. In this article we present the results of the project "CIPRECES: Communication habits...
Valuing wiki as an educational resource in e-learning
Due to the need for lifelong learning, training opportunities have emerged, where virtual learning environments (virtual learning environments) can create teaching and learning processes that overcome the barriers of time and space. Through a pre-experimental case study, the wiki co-working co-tool...
With you at the distance: the tutorial practice of virtual training environments
This work brings some reflections about mentoring in postgraduate university training. It is proposed that the following areas be discussed: the configurations acquire tutorial pedagogical practice in the particularity of virtual environments; the specific skills — prior or acquired — required to pe...