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‘The Pyrenees: Olympic Laboratory’. Research on an innovative sports and tourism project of the 1990s
National audience This contribution shows the origin, intentions (sporting, cultural, territorial) and principles of this programme, and then briefly summarises the arrangements for organising the Pyrenees adventure Games in 1993. Following various studies in the geography or sociology of sport (BES...
Repositioning and development of an electronic sport association
The meeting of the Internet and video games has led to new consumption patterns. The opportunity to play online has generated competitive, cooperative and community-based practices around video games giving rise to electronic sport. This new leisure has created a complex and changing environment. Se...
Inheritance of convexity for partition restricted games
International audience A correspondence P associates to every subset A ⊆ N a partition P ( A ) of A and to every game ( N , v ) , the P -restricted game ( N , v ¯ ) defined by v ¯ ( A ) = ∑ F ∈ P ( A ) v ( F ) for all A ⊆ N . We give necessary and sufficient conditions on P to have inheritance of co...
Optimal stopping problem in mean field games
This thesis is concerned with new models of mean field games. First, we study models of optimal stopping and impulse control in the case when there is no common noise. We build an appropriate notion of solutions for those models. We prove the existence and the uniqueness of such solutions under natu...
Cognitive development and learning English business language in IUT through the game: use of virtual worlds
The use of synthetic worlds in the teaching/learning of languages remains controversial in France. International research (Jarmon et al.; Wigham and Chanier) show the educational value of these innovative schemes that leave room for the learner’s creativity and facilitate learning. We wanted to chec...
Learning to read while playing: The ludic as a significant resource in learning to read
Provocar nos alunos o gosto pela leitura tem se constituído trabalho dificílimo. Por que é tão difícil fazer com que a leitura se constitua em processo significativo para o estudante do ensino fundamental? Como são trabalhadas as metodologias em sala de aula? Por meio dessas inquietações apresentamo...
Joint Sensing and Power Allocation in Nonconvex Cognitive Radio Games: Nash Equilibria and Distributed Algorithms
In this paper, we propose a novel class of Nash problems for Cognitive Radio (CR) networks, modeled as Gaussian frequency-selective interference channels, wherein each secondary user (SU) competes against the others to maximize his own opportunistic throughput by choosing jointly the sensing duratio...
Literary games in France and England in the 17th century — Parisian fairs in Aphra Behn
The 17th century, the century of galantry in France, sees a fun culture of conversation in the courtyard and in the fairs, in the context of precious values. It is extended in prose or worthwhile fun literature that continues the mondaine conversation in minor genres, often gathered in collective co...
Fontenelle: playing and philosophsopher
As Leibniz’s interlocutor, as Pascal’s sounding (and controversy) reader, and as a distant heir of Épicure, Fontenelle has every reason not to ignore the moral and philosophical importance of the game. Indeed, Fontenelle’s thinking meets the issue of gambling in various ways. In a literal sense, Fon...
Alice in lands of words and images
Alice followed the rabbit down the rabbit-hole, without thinking about how she was going to get out… Alice and her Wonderland falls in our audiovisual culture and nobody is thinking that she was going to get out. Alice’s adventures in words and images seem to be a never ending story. Lewis Carroll’s...
(Mechanical) Reasoning on Infinite Extensive Games
Comment: 11 p
A war of 200 years?
Azéma Jean-Pierre. A war of 200 years? In: Twentieth Siècle, History Review, No 5, January-March 1985. The Franco-French wars, pp. 147-154.
Activity analysis for instructional design and use of Serious Games, 7th CNRS School on Technology Enhanced Learning
Summer School Game Based Learning 2011
Multiscale Control of Stackelberg Games
We present a linear--quadratic Stackelberg game with a large number of followers and we also derive the mean field limit of infinitely many followers. The relation between optimization and mean-field limit is studied and conditions for consistency are established. Finally, we propose a numerical met...
Students and pushers of figure: wargames with figures under management at IAE Gustave Eiffel
Using wargames with figures in university management courses... What kind of idea? However, it is the latest development of the EdUTeam educational and research project that consists of designing segregated pedagogical devices by implementing certain courses for the management of leisure games for t...
What are we talking about video storytelling?
Martin Ringot There are many studies on narration in video games. Early on, the Cahiers of Cinema addressed the issue by trying to show the proximity of the nascent medium to the cinema. It is true that video game often uses cinematographic language during these ‘cinematic scenes’ where the player c...
Collaborative hierarchy maintains cooperation in asymmetric games
The interplay of social structure and cooperative behavior is under much scrutiny lately as behavior in social contexts becomes increasingly relevant for everyday life. Earlier experimental work showed that the existence of a social hierarchy, earned through competition, was detrimental for the evol...
Explain and prevent psychological harassment at work through a systemic and communicative approach: proposal for a dynamic process model.
• this case analysis shows that the explanatory factors of the Moral at Work Harassment (HMT) are at the personal, interpersonal, organisational, and cultural levels, and that these factors interact with each other.• The situation presented is that of a student trainee in a temporary employment comp...
Systems of fear : a transmedia approach of horror in literature and video games
The aim of this thesis is to study the stakes and strategies behind the apparition of fear in novels and video games. Through a comparative approach, I intend to theorize the bridging of these mediums and the paradigms structuring scary fictions. At the core of this work lie the ability of video gam...
Tôkyo 2020: toilet hunting starts
by Elsa Pecqueur. In 2017 there was a call for an increase in ‘universal [1]’ or ‘transgender’ toilets (daredemo toire) [2], aimed at meeting demand from Japanese users but also offering easier access to people with reduced mobility in Tôkyo before the Olympic Games (OJ) 2020. Again in 2018, Japan d...
Scientific report on the Cinémarchives research programme
After three and a half years of work, a final report has been drawn up on all the activities of the research teams and on the results obtained: Scientific report on the Cinémarchives programme, 27 December 2007-27 June 2011 Games, state of play, objectives and problems: The main challenge was to dev...
Systems of fear : a transmedia approach of horror in literature and video games
The aim of this thesis is to study the stakes and strategies behind the apparition of fear in novels and video games. Through a comparative approach, I intend to theorize the bridging of these mediums and the paradigms structuring scary fictions. At the core of this work lie the ability of video gam...
The dream of Delhi as a global city
This chapter is an edited version of the following article:DUPONT V., The dream of Delhi as a global city. International Journal of Urban and Regional Research, Vol 35.3, May 2011, pp. 533-554 International audience The dream of Delhi as a global city: What facts and realities form the basis of this...
The French spoken in the education of the FLE The French spoken in the education of the FLE: The case of the presentation is with learners and teachers
The interest in French spoken in the teaching of French foreign language is not new. From the direct method at the beginning of the twentieth century to the Common European Framework of Reference for Languages, the teaching of French has evolved considerably, taking account in particular of the achi...
Playing with pre-Colombian civilisations
Games are a need for young people; they unravel the spirit of the application that has been made to his duties: finally, games strengthen the body. So play, my children, and make good use of the time of re-creation, as you have to use working hours. Children’s games Syllabaire with engravings, Paris...