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ftssoar:oai:gesis.izsoz.de:document/94300

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DOI: <

10.21241/ssoar.94300

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Sommaire

The flexibilization, delimitation and subjectivization of work, as well as the singularization and digitization are essential features of the late modern world of work, which increasingly affect working conditions, structures and relationships and also have consequences for forms of corporate solidarity. Traditional forms of solidarity in industrial relations, represented by trade unions and works councils, are becoming increasingly obsolete. Based on the gaming industry - a subfield of the cultural and creative industries - this article illustrates that "neocommunities" have developed in the late modern world of work, which are based on pseudo-solidarity. ; Flexibilisation, the dissolution of boundaries and the subjectivisation of work, as well as singularisation and digitalisation, are key features of the late modern world of work, which are having an increasing impact on working conditions, structures and relationships, as well as on forms of corporate solidarity. Traditional forms of solidarity in industrial relations, represented by trade unions and works councils, appear increasingly outdated. This article uses the gaming industry - a subfield of the cultural and creative industries - to illustrate that ‘neo-communities’ based on pseudo-solidarity have emerged in the late modern world of work.

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